Be warned, this will get sticky. Violence generally does. You might be thinking you have some experience with this sort of thing, but I can assure you that no, you do not. And if we’re going to do this, you need to do exactly what I tell you, exactly when I tell you. No excuses or deviation. Just try not to think too much.
You’ve been warned. You may click “Read More” at this time, but remember, it’s your choice, your finger. Don’t blame me.
I’m supposed to be finishing up a complainy article on Max Payne 3, but that’s just going to have to get pushed back to tomorrow, because this news is a time-bomb—a piñata time-bomb, filled with delicious joy and the good candies—like Arcor fruit candies, and no Necco Wafers in sight.
It’s the fifth Humble Indie Bundle, and it would behoove you to check it out and give them some money. You can pay basically any amount to get four incredible games, or pay above the average (about eight bucks) to get eight awesome indie games that will amaze and astound you. Five soundtracks (two of which I know personally to be fantastic) are included, and you get to choose (via sliders—everyone loves sliders!) how much of your contribution goes to the developers, the Humble Bundle site itself (for maintenance and such), and to two great charities—The Electronic Frontier Foundation is a non-profit group that works to defend digital rights, and the well-known Child’s Play has probably helped out a children’s hospital near you (if in doubt, you can take a gander at their map). If that sounds great, get to it: you have seven days left to be a part of this great bundle.
No reason to read beyond this unless you want a brief introduction to the games on display.
Long and shameful list of links: Superbrothers: Sword & Sworcery EP from Superbrothers and Capy, and featuring the delightful tunes of Jim Guthrie, is now out on Steam, which marks the first appearance of this well-received (including by Time Magazine) game on PC. Whew!
I wasn’t expecting to enjoy S:S&S EP. As it was only available on iOS-powered devices (my phone may be useless, but I pay half as much for the privilege of that uselessness), I hadn’t seen any of the reviews or buzz surrounding it. When I saw that it had made the pilgrimage from the ‘Pad to the PC, I figured I would take a look, but I assumed the transition would be marred by poor resolutions, wonky ported gameplay, and perhaps a bit too much—dare I utter the word?—pretentiousness. I mean, have you seen that title? I’m glad to have been wrong. A few hours later, I’m pleased to say that although there are times that S:S&S EP stumbles, those few instances are dwarfed by refreshing accomplishment.
I’ve been playing Proteus, a game about exploration and music by Ed Key and David Kanaga. I can tell you what it is—I already have, really—but I’m finding it difficult to shape words to fit. You see, time is not constant on one the game’s island, which is generated anew each time you play. Often the days are languorous, stretching and relaxing at their own pace. Just as often, days suddenly bleed into nights and weeks pass in mere seconds, as though you were the placid observer of a world riding on a hummingbird’s wings. It’s a game about change, and—to me—about perspective.
Take the above picture as an example. It’s pretty, but flat. As a still image, it looks like someone could draw it up in MS Paint in fairly short order. In motion, it’s something else entirely.