Blog Archives

The Distant Future, The Year Two Thousand

So. Do triangles mean "the future" to everybody else? Is this something only I have missed out on?

After playing Richard Amann and Viktor Peter’s Kickstarter success story Trickerion: Legends of Illusion, I vowed that I would try anything else this duo dreamed up. Fortunately, I didn’t have to wait long. Anachrony — which also features Dávid Turczi in the design column — sports an even cooler pitch than Trickerion’s city of magicians. Here it’s the distant future, the Earth has been trashed, and competing factions vie for supremacy and to survive an impeding asteroid impact. Oh, and there’s some light time travel.

Anachrony, it’s weird how many of my switches you’re flipping.

Read the rest of this entry

It’s an Illusionerion, Michael

I'll say this right up front: the graphic design in this game is staggering.

In a lot of ways, the greatest feat of Trickerion: Legends of Illusion is that it highlights precisely why Kickstarter works as a platform for independent game ideas. Set in a city that just can’t get enough of magic and magicians, this original design by first-timers Richard Amann and Viktor Peter is all about the thrill of putting yourself out there, the joy of pulling off that impossible illusion, and the frustration that settles in at the bottom of your stomach when you watch your rival pull off that vanishing elephant trick before you. It’s also a risky project, complex and deep and occasionally infuriating. So let’s talk.

Read the rest of this entry