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The Distant Future, The Year Two Thousand

So. Do triangles mean "the future" to everybody else? Is this something only I have missed out on?

After playing Richard Amann and Viktor Peter’s Kickstarter success story Trickerion: Legends of Illusion, I vowed that I would try anything else this duo dreamed up. Fortunately, I didn’t have to wait long. Anachrony — which also features Dávid Turczi in the design column — sports an even cooler pitch than Trickerion’s city of magicians. Here it’s the distant future, the Earth has been trashed, and competing factions vie for supremacy and to survive an impeding asteroid impact. Oh, and there’s some light time travel.

Anachrony, it’s weird how many of my switches you’re flipping.

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