Blog Archives

Cretaceous Park

My inner snob in me wants that to be B.C.E., but I’ve always thought that was snobby, so now my inner snob is out-snobbing itself.

I’ve never been secretive about my general distaste for cooperative games. I might say it’s the way they often devolve into tedious group discussions about movement optimization, but the real reason is that my lack of self-esteem means I need somebody to grind to paste in order to feel good about myself. It’s a disorder.

But hey! For whatever reason, Kevin Wilson’s Escape from 100 Million B.C. is an exception. A grand, silly, can’t-wait-to-play-again exception.

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Two Minds about Teenage Mutant Ninja Turtles: Shadows of the Past

If this image fills you with the thrill of nostalgia, there's your answer.

Dan is the only human being of his generation to never watch a single episode, read a single comic, or do a single anything else Teenage Mutant Ninja Turtles related. Not even one thing. Let that sink in. Not one. Which is why we’ve brought in our resident TMNT expert — yes, we have one of those, our staff is huge — to go head to head with Dan. Give a warm welcome to Brock Poulsen as he debates the merits of Teenage Mutant Ninja Turtles: Shadows of the Past.

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The V-Pandemic

Wait! Please, before I die, tell me, do you really need to shoot me if you're a vampire?

Riding high on the tremendous success of Pandemic Legacy, Rob Daviau has now crafted an entirely new game about a deadly infection, the globetrotting team bent on curing it, and vampires. It’s called V-Wars, and it features a map of the planet (complete with cities located one galling inch away from their real-world positions), a disease that pops up according to the whims of an uncaring event deck, and vampires. If it sounds a lot like Pandemic plus vampires, well, you aren’t wrong. In a way, it feels like Daviau had a few great ideas left over that he couldn’t quite squeeze into Pandemic Legacy, so he made V-Wars. And now it exists.

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