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Life on the Green, Green Seas

The least-inspired artwork of the entire game.

The joy of playing independent games is that you never know what you’ll find. Maybe it will be a stinker, as was Charles Ward’s last effort, Blood & Fortune. Then again, maybe it will be his current experiment, Haze Islands. Hopefully the latter, because Haze Islands is rad.

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Hemoglobin & Luck

Blood. Fortune. Ampersands. Asterisks. Together for the first time.

Blood & Fortune claims to be about a monarchical succession, something about picking a suitable king with the wisdom of ten thousand dragons amid the burgeoning threat of civil war. I dunno, considering the thing is an import from Japan and talks about duplicity in conflict, it’s all warring daimyos and moonlit recitations of epigrammatic war poetry to me. Autumn leaves fall all around; on desperate ground, fight. Or, in the case of Blood & Fortune, when the river flows from behind, give ’em your twos. That will make sense in a minute.

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