I love Dominions 4. It’s the sprawl of the thing. The thousand thousand units, spells, magic items, deities. The expansive mythology. The steady build from small armies supported by a little bit of magic to massive armies that exist only to protect wizards who cast world-ending doomspells. The fact that I’m running a 13-player, 15-AI game that will likely last over a year and generate stories I’ll remember for the rest of my life — and yes, I’ll also report the whole thing here once the game is done and nobody can use the writeups to suss out my team’s strategies.
Today though, I found one more thing to love about Dom4. You can find it after the jump — though be warned, what follows contains about 85 pixels (no, I didn’t count) of Not Safe For Work thanks to some mythological nudity.
Dominions 4. If you’ve played Dominions 3: The Awakening, the mere mention of another entry to this utterly unique series should send shivers down your spine. If you haven’t, then… well, this article might not be for you. In that case, I recommend getting up to speed with my game diary RPS Ascension, or maybe taking a look at some articles I wrote about one of Illwinter Game Design’s other titles, the similar-yet-distinct Conquest of Elysium 3.
Returning to those of you who know exactly how remarkable this series is, today we’re going to walk through my first match, and take a look at a few of the ways Dominions 4: Thrones of Ascension is refining its own formula.