There’s a pair of reasons why I’ve never written about Mac Gerdts’ Concordia. First, it’s already been reviewed four thousand times, and the odds I’ll slip something worthwhile between the cracks is slight at best. Second, and perhaps more importantly, I’d never played the thing. Trading in the Mediterranean? That’s as novel as settings come, but I’ve been busy tackling such rare beasts as vikings and zombies.
In any case, in light of tomorrow’s release of Acram Digital’s, er, digital edition, I’ve finally learned how to play Concordia. And let me tell you something nobody else has mentioned: it’s quite good.
If I were the Grand Emperor of Defining Things, in order to qualify as a digital board game — as opposed to qualifying as a digital adaptation of a cardboard board game — it would be a requirement that your digital board game do something that a regular board game couldn’t do sitting on my table. Yes, I just used the phrase “board game” four times in one sentence. That’s probably a world record.
To its credit, Tim Conkling’s Antihero is a digital board game that understands both the limitations of board games and how to stretch them when you place a screen between its players. Let me show you what I mean.