There’s a pair of reasons why I’ve never written about Mac Gerdts’ Concordia. First, it’s already been reviewed four thousand times, and the odds I’ll slip something worthwhile between the cracks is slight at best. Second, and perhaps more importantly, I’d never played the thing. Trading in the Mediterranean? That’s as novel as settings come, but I’ve been busy tackling such rare beasts as vikings and zombies.
In any case, in light of tomorrow’s release of Acram Digital’s, er, digital edition, I’ve finally learned how to play Concordia. And let me tell you something nobody else has mentioned: it’s quite good.