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Digital Cardboard: Mahokenshi

Those ninja turtles are in trouble now!

It’s been a few years now since video games cribbed big time from the realm of cardboard with Slay the Spire, the roguelike deck-builder that spawned a hundred copycats, none of them more compelling than the wickedly glorious Monster Train (CHOOT CHOOT). As someone who weathered the Great Deck-Building Imitation that followed in the wake of Donald X. Vaccarino’s genre-establishing Dominion, I’ve followed this outpouring with some interest. My expert conclusion: both hobbies seem to be operating on the “flinging spaghetti at the wall” model. And too often, the noodles have yet to be wetted.

The latest case in point in Mahokenshi, a lavishly animated deck-builder that sees one of four heroes roaming a landscape inspired by Japanese mythology, poking goblins and hiding in forests. Its closest cousin is Vlaada Chvátil’s supernal Mage Knight. Unfortunately, its consanguinity is thrice removed.

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