Blog Archives

Raid & Trade

Remember when Indie and Marion Ravenwood duked it out for control of the crystal skull? Yeah, that would have been a better movie.

Negotiation in games is great, isn’t it? Unfortunately, it’s also a beast to pull off. You’ve got to provide something worth haggling over, hopefully provide avenues for weaker-willed players to thrive (they are weaker-willed, I call it like I see it), add a dash of risky speculation, and probably figure out how to keep those two from spending the whole night shouting at each other. You know the pair I’m talking about.

Tomb Trader isn’t the usual fare from Level 99 Games. It’s a diminutive thing, just seventy-ish cards and some ultra-cheap tiddlywink tokens. Fortunately, it’s also a surprisingly solid negotiation game for five reasons.

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Pack O Review: LIE

faintly depressing

Between HUE and TAJ, the first Pack O Game has at least proved that games the size of a few sticks of spearmint gum can be compelling. So how about LIE?

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From Casablanca to Potsdam

Honestly, I'm 99% reviewing this so I can have something to refer to when I get around to writing about Pericles.

Churchill is a game I’ve wanted to write about for almost two years. It takes a sky-high view of World War 2, pitching you as the Big Three in their efforts to break the back of the Axis Powers. Yet it couldn’t rightly be described as a wargame. Rather than emphasizing the strategy or logistics of war, it’s about the interactions between Churchill, Stalin, and Roosevelt (and later Truman) across multiple conferences as they divide the responsibilities and risks of beating Germany and Japan — and eventually divvy up the world itself. It’s a game of politics, of give-and-take, of hard expediency in the face of crushing reality. It’s about working hand-in-hand with your ideological enemies and hoping you have enough clout to avoid triggering yet another war once the current one is wrapped up. It is, in a word, bold.

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Pack O Review: TAJ

The game of pink elephants. Ooooooh yeeeeaaaaah.

Until this moment, I was under the impression that HUE was the high-water mark — huzzah! — of Chris Handy’s Pack O Game. Now my eyes are opened. The true king is TAJ.

Long live TAJ.

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Be Mused

DISCLAIMER! I did some very minor playtesting on this thing. I even made some suggestions, some of which may have been embraced or ignored.

Jim Felli always brings me the very weirdest stuff. Remember Zimby Mojo, the game about cannibal tribes warring over a magical crown? You would remember. It was crazy.

Bemused is slightly more muted, if only because it doesn’t see you transforming your tribesmen into hulking zombies. Instead, you’re a jealous muse who can drive your rivals’ artists insane, return your virtuoso from the dead to haunt those who killed her, and generally sow dread and doubt rather than actually, y’know, making art.

Okay, so it’s also bonkers.

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From Soup to Seaweed

I would have preferred the title RED QUEENS.

Two of my favorite games by Phil Eklund, Greenland and Neanderthal, also happen to be two of my favorite games full stop. One of the reasons is their willingness to employ a particular scope, which in turn gives their subject matters room to breathe. Greenland, for example, takes place over the course of approximately four hundred years. Neanderthal sprawls over four hundred years per turn. Both are about a lot of things, from the way cultures or brains develop in response to environmental pressures to the profound unfairness of how a group might rise or fall into extinction through sheer luck. They’re narrative masterclasses, micro history seminars, and compelling play experiences rolled into one.

Bios: Genesis takes this broad view and stretches it, taking place over the course of, oh, four billion years. That isn’t a typo. Billion. Four of them. This is a game that will cast you as primordial soup, single-celled bacterium, all the way up to the grandeur of sea stars and trilobites. As a next step in Eklund’s “survival” series, it’s a bold one.

It’s also a huge pain in the ass to learn.

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Pack O Review: FLY

FLY HDR

Thus far, the best titles in the small-as-a-pack-of-gum Pack O Games — which I only just now realize is a very, very light pun — have navigated the sweet spot between simple and too simple. By presenting a slender set of rules that still gives everyone some latitude in how to behave, games like HUE and GEM seem deeper than their ninety-second explanation would imply, generating tension through the guesswork of who’s in the lead and how to reel them back in.

FLY, on the other hand, is the simplest of the lot. But does that push it into TKO territory?

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Pack O Review: GEM

Auctions auctions are so fun...

At some point, I really ought to acknowledge that each of the titles in the Pack O Games consists of only three letters. Speaking as a wordsmith, that alone is an achievement. I picture Chris Handy lying awake at night, struggling to name his latest creation. “GNT? RBY? NYX? DMN?” He furiously blots out the combinations of letters that fill his notepad, then calls out to his wife, rousing her from her sleep. “What’s another word for a bijou?” he asks, wiping away the perspiration on his forehead with the back of his hand.

Meanwhile, GEM is a game about the high-powered world of diamond auctioning.

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Pack O Review: TKO

Tiny KleptO is what it stands for, because the game is so easy to steal.

Riding high on last week’s look at HUE, the first installment in the first Pack O Games, we arrive at TKO. This one’s a boxing match for two, and it bears a striking resemblance to something else.

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Two Minds about Terraforming Mars

Any game with a solemn tagline is a game I will like. Y'know, maybe. No guarantees.

At long last, Dan Thurot and Brock Poulsen debate the merits of Terraforming Mars, the game that took Argyre Planitia by storm. Is it good? Bad? Will it float? These are the questions that keep philosophers awake at night.

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