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There’s Always a Board: Bioshock Infinite

I think this is the first PNG image I've ever had on SB! Let's pray it doesn't make WordPress implode.

I would have loved to begin this review with some snark about how there’s never been a good boardgame based off a videogame, but that’s not even remotely close to true. In fact, videogame licenses generally seem to fare better than their television and movie counterparts. There are all sorts of examples: Civilization, Doom, Starcraft, Warcraft, Age of Empires III: Age of Discovery, Gears of War, the Resident Evil deckbuilder — crud, there’s even an okay version of Risk with a pasted-on Halo theme. And that’s only counting direct licenses, not the hundreds of titles that draw inspiration from the digital; take Christian Marcussen, for example, whose Clash of Cultures and Merchants & Marauders elevate Sid Meier imitation to an art form.

But it’s time for all of those games to step aside, because videogame-licensed boardgames have found their One True King. His name is Bioshock Infinite: The Siege of Columbia, and if we really follow this metaphor to its uncomfortable conclusion, then Plaid Hat Games is his mom.

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