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Deep Space 51

So, uh, space isn't white.

Portal Games has a thing for tableau building games that occupy three rows. See 51st State, Imperial Settlers, and the other 51st State, all of which were largely defined by how much your economic engine snowballed. If the last round wasn’t ten times longer and slower than the first one, you probably hadn’t adequately snowballed.

At this point, Portal delivering another three-row tableau-builder might feel a smidgen like those games that reappear after a Cthulhu retheme. Slap tentacles on the cards, change some keywords — the draw pile is now Miskatonic University or whatever — and there you have it. No need to come up with new ideas when people will gratefully snap up the latest mind-numbing coat of paint, fumes and all. 51st State in space.

But in spite of appearances, Alien Artifacts isn’t just another three-row tableau-builder. Sure, cards are aligned across three rows, and sure, it’s about assembling a tableau. While it wasn’t designed by Ignacy Trzewiczek, co-designers Marcin Ropka and Viola Kijowska could have fooled me, right down to the factions with ever-so-slightly different advantages. But that’s where the similarities stop and Alien Artifacts steps out from under the shadow of its predecessors. And the most radical aspect of its reinvention? It melts snowballs.

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