Some Thoughts on Indie Game: The Movie
I intentionally avoided reading much about Indie Game: The Movie, though what little I heard was enough to establish two things: one, that it wasn’t, as I originally assumed, a satire or spoof; and two, that I had a healthy fascination with the subject matter. After much hype, it’s been released to the common public through Steam. I’ve now seen it. Some thoughts below.
What Max Payne 3 Got Wrong
Alright, time to whine! On Wednesday, I talked about the things Max Payne 3 does well. It nails most of the fundamentals, and makes for a very satisfying cinematic shooter—though for some reason, it often feels more like it’s channeling Max Payne than being Max Payne. While I’m having a hard time identifying exactly why I’m not as pleased with MP3 as with its predecessor (I’m talking MP2 here), I’ve outlined some ideas below.
Not-So-Humble Indie Bundle
I’m supposed to be finishing up a complainy article on Max Payne 3, but that’s just going to have to get pushed back to tomorrow, because this news is a time-bomb—a piñata time-bomb, filled with delicious joy and the good candies—like Arcor fruit candies, and no Necco Wafers in sight.
It’s the fifth Humble Indie Bundle, and it would behoove you to check it out and give them some money. You can pay basically any amount to get four incredible games, or pay above the average (about eight bucks) to get eight awesome indie games that will amaze and astound you. Five soundtracks (two of which I know personally to be fantastic) are included, and you get to choose (via sliders—everyone loves sliders!) how much of your contribution goes to the developers, the Humble Bundle site itself (for maintenance and such), and to two great charities—The Electronic Frontier Foundation is a non-profit group that works to defend digital rights, and the well-known Child’s Play has probably helped out a children’s hospital near you (if in doubt, you can take a gander at their map). If that sounds great, get to it: you have seven days left to be a part of this great bundle.
No reason to read beyond this unless you want a brief introduction to the games on display.
What Max Payne 3 Got Right
I doubt there’s any reason for me to jot this down—chances are you’ve already read everything you need or want to about Rockstar’s latest take on everyone’s favorite lugubrious detective. Still, I have a fond niche carved into my stony heart for Max Payne (the second ranks as one of my ten favorite games of all time), so although I suspect this will be superfluous, I’m just gonna write it anyway.
The Curious Incident of the Tyrrhenian Steamer
Well, everyone knows Count Dracula died at Borgo Pass. What Fury of Dracula presupposes is: Maybe he didn’t?
The riddle of the vampire’s reappearance was not the one plaguing our heroes tonight, however. Rather, they (Lord Godalming, Dr. Seward, Professor Van Helsing, and Mina Harker) were preoccupied with a mystery of an algebraic nature: If a steamship sets sail from Genoa, fixes the setting sun to starboard, and ends its voyage into the Tyrrhenian after but a short distance, where but Cagliari, Naples, and Rome could its passengers have disembarked?
(Not) Just Another Brick in the Wall
One of the primary strengths of videogames is their ability to make hypothetical worlds come alive. In the case of Against the Wall, an indie game in alpha by Michael Consoli, the world is an infinite vertical wall, made of interlocking bricks. All life—plants, humans… monsters?… well, no monsters that I encountered—cling to the side of this unforgiving plane. Against the Wall is far from finished, but it’s already shaping up to be a prime example of the experimentation, wonder, and fun that are often the hallmarks of the indie scene.
The Incredible Exposition of Alan Wake, Ep 4
The last time I talked about Alan Wake, I mentioned a few of its more brilliant plot points from the first three episodes. Well, I’m still hooked, and I recently finished the game’s fourth episode. I must warn that there are spoilers to come, as episode 4 is entitled “The Truth,” and boy, what an apt name to call it by. So if you don’t mind this great game being spoiled, I’d like to talk about its gentle handling of exposition.
Jumping into Endless Space
It’s usually a matter of policy for me to refuse to read impressions or reviews of games that I’m going to talk about in order to remain pure and unsullied by the opinions of others. In the case of Endless Space, due this summer from Amplitude Studios, I played neglectful mother and left that prohibition back at the supermarket. I can now think of three possible intros, none of them mine, and all of them quite good. The only solution, it seems, is to play it straight and tell you that Endless Space is looking great.
Escape from Chernarus!
In the scenario Escape Chernarus for ARMA 2, the United States is planning a big old barbecue in Chernarus, and invites have been delivered to local insurgents via the usual special recon teams—one of which includes me (The Innocent) and Space-Biff! buddies Pariah and Thomas/Alikchi. Unfortunately, the dictator (or whatever) does not approve of the upcoming capitalist festivities, and has had us locked up. Escaping our prison should be no trouble, but the real question is: can we escape Chernarus? It’s 225 km² (the same map used in the Day Z mod), and we’ll have the entire Chernarussian Army harassing our every move.
The Incredible Plot of Alan Wake, Eps 1 through 3
I just finished playing through the first three episodes of Alan Wake by Remedy Entertainment, and I must tell you, it is so good. So good that I want to talk about the things it does really well, and the ways that it deconstructs the horror genre. I hope all you devs out there are listening, because from now on Alan Wake will basically be the definitive how-to when it comes to making horror games.









