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What Max Payne 3 Got Wrong

When asked on The Tyra Banks Show what he got wrong, Max answered, "Everything." Oh, Max.

Max Payne, pondering life choices.

Alright, time to whine! On Wednesday, I talked about the things Max Payne 3 does well. It nails most of the fundamentals, and makes for a very satisfying cinematic shooter—though for some reason, it often feels more like it’s channeling Max Payne than being Max Payne. While I’m having a hard time identifying exactly why I’m not as pleased with MP3 as with its predecessor (I’m talking MP2 here), I’ve outlined some ideas below.

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What Max Payne 3 Got Right

It was impossible to get a pic of Max Payne to fit the "What Max Payne 3 Got Right" theme because, well, Max doesn't think he's ever got anything right.

Max Payne, about to jump into action.

I doubt there’s any reason for me to jot this down—chances are you’ve already read everything you need or want to about Rockstar’s latest take on everyone’s favorite lugubrious detective. Still, I have a fond niche carved into my stony heart for Max Payne (the second ranks as one of my ten favorite games of all time), so although I suspect this will be superfluous, I’m just gonna write it anyway.

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