Rhino Hero: Civil War
You may have heard of Rhino Hero. One part Jenga, one part… well, it largely resembled Jenga, albeit featuring a chunky rhinoceros who had a tendency to make his tower of cards crumple to the table. It was an utter delight, the sort of game that packed a minimum of everything — size, rules, setup — except fun. It had as much of that as its titular hero’s daily caloric intake.
After its well-deserved success, HABA have seen fit to give tubby little Rhino Hero a second outing. It’s bigger, it’s brasher, and yes, it’s better. Though it makes some sacrifices along the way.
Delivering Doof
In terms of its table presence and visual sensibilities, Wasteland Express Delivery Service is unimpeachable. Its irradiated plains sprawl with stretches of desert and broken hilltops, cute-as-buttons raider trucks haul their loads wherever the reeking wind listeth, and goodies and baddies alike adorn their outfits, vehicles, and often crotches with tape. So much tape. If one morning every last roll of tape were erased from the surface of the planet, the apocalypse would fall apart. The apocalypse apocalypse.
Wasteland Express Delivery Service has a gritty beauty to it, that much is beyond dispute. But is there a similar grit to its pick-up-and-deliver gig?
Building Character: First Time GM
For some fool reason, Dan has decided to hand over the reins of the Space-Biff! carriage to his pal Brock Poulsen, for a new feature they’re calling Building Character.
Hello all! Many of you (a few of you? My close friends and family?) may know me from the “Two Minds About…” series, where Dan and I argue tend to agree about games, often with a look at the game from a solitaire perspective. Well, this… won’t be that.
The GenConmen, 2017: Secrets
The third day of Gen Con was pretty much just full of secrets. I’d tell you about them, but, well, that sort of undermines the whole “secret” aspect. Further worsening matters, anything provided by publishers for review was probably something I didn’t actually play at the convention — that’s for later, you know — which makes this the least-worthwhile Gen Con report of all time.
So, hey, enjoy the few things I can write about!
The GenConmen, 2017: Day Two
Day Two is when the fatigue sets in. Rules become more drawn out, the show floor starts to resemble a hive in the midst of total collapse, and existence becomes more questionable than usual. For instance, if we’re merely complex chemical computers with simulated free will, why did our holographic universe determine that we would spend so much time ambling through this earthly temple to all things cardboard? I wish I had an answer.
Anyway, we learned lots of great games today!
The GenConmen, 2017: Day One
Only the finest individuals who have excess time on their hands, a means of transportation, sufficient acquaintances to attend in tandem to drive down the price of the hotel, and a peculiar love of board games go to Gen Con.
This is their story.
An Offer You Can Refuse
It’s unquestionably difficult to consider Eric Lang’s latest, The Godfather: Corleone’s Empire, without referring back to its source material. Nearly impossible, in fact. Here’s a game, lavishly produced, provided access to one of the most widely-discussed artifacts of culture, a film that boasts nearly one hundred percent cultural penetration. It’s a serviceable game, riffing on the worker placement and area control that have become standards of the hobby. Yet when it comes to its source material, it’s almost afraid to engage. It skirts the edges, providing Don Corleone and severed horse-head miniatures and naming rounds after the “acts” of The Godfather. Here’s Connie’s wedding. Now poor Sonny has been gunned down at that iconic tollbooth. Watch out, Michael is out for revenge. What do these have to do with the pawns placed across New York, the bad booze and dirty dollars exchanged to complete jobs, or the Altoids-tin suitcases of banked cash?
Not a thing.
Together Is Better
Dutch knew it while deep in the jungles of Val Verde in Predator. Ellen Ripley knew it down on LV-426 in Aliens. And most importantly, Richard B. Riddick knew it in sci-fi classic Pitch Black, and also in Riddick, which had the same plot.
Being stranded in a remote location teeming with alien life blows.
Alone Beneath the Sea
It’s rare enough that a game gets a second chance, let alone when it’s a niche solo title. Based on Jules Verne’s Twenty Thousand Leagues Under the Sea, Nemo’s War held a formidable reputation for its brutal difficulty, constant barrage of dice rolls, and tangible sense of setting. It’s Nemo and his Nautilus against an entire world of colonial powers. And, tipping my hand right now, its polished second edition is easily one of the slickest solo games ever crafted.









