Author Archives: Dan Thurot
Two Minds about Dungeon Alliance
Every so often, Dan tosses a spare Space-Biff! key to his buddy Brock for a duel of wits they call Two Minds About. Today’s subject is the most important one yet: Dungeon Alliance. It’s got a dungeon, it’s got alliances. But has it got game? Find out below.
Brock: I considered starting this one with a long jokey paragraph, something along the lines of, “Wouldn’t it be nice if we could have board games about exploring a dungeon? What a dream world that would be!”
The thing is, designers continue to show us that there’s meat left on the dungeon crawl bones. And — more to the point — Quixotic Games’s Dungeon Alliance, despite its occasional cleverness, is guilty of worse crimes than having an unoriginal theme.
But I’m getting ahead of ourselves.
Dan, why don’t you do the thing where you tell us about Dungeon Alliance?
A Shallow Bowl of Spaghetti
Ah, the Western. I’ve waxed eloquent about it before. It’s easy to do, really. Picture sunsets and six irons at the same time, imagine breaking a horse while breaking ore, and utter silly swears like “goldarn” and “skinny as a sack of deer horns.” For such an iconic genre, there are hardly any games set in the Old West. Fewer good ones.
Western Legends hopes to make up for that deficit. All of it, in fact. How? Well, none other than by featuring a dozen dusty-trails tales rolled into one. And the biggest surprise of all is that it does a decent job of it.
Go Truck Yourself
The best thing about Truck Off isn’t that its headlines write themselves, though that’s nice too — and by the way, alternate titles include “What a Trucking Game” and “Mothertrucker.” But again, it isn’t that. Rather, it’s that Truck Off offers a surprisingly solid primer on how to craft a dice game that doesn’t completely turn on the roll of the dice. What a novelty! Sort of like the food truck craze itself!
Still Not a River in Egypt
It’s hard to imagine anybody improving on good old Tigris & Euphrates. At over twenty years old it still remains a monument of our hobby, a surprisingly fluid combination of setting and systems, simple enough to learn, incredibly difficult to master.
Yellow & Yangtze is Reiner Knizia’s attempt at besting his own classic. What’s there to change? A whole lot, it turns out. And much of it has to do with that staple of Tigris & Euphrates strategy, the monument.
Fast Math: A Look at Lovelace & Babbage
Despite being terrible at theoretical math, one of my favorite classtime activities was to take a large number — probably something like 55378008, since I was a hormone-addled thirteen-year-old — and divide it mentally into the smallest possible quantity. Dividing by two or five was easy; three was tougher, but there were tricks. Sevens or other primes usually left me stumped.
Lovelace & Babbage, on Kickstarter right this very minute, is all about the joys of simple arithmetic — with the caveat that it must be done fast.
The Happiest of All Possible Planets
To this day, Happy Salmon remains the only game to occupy the hallowed annals of Best Week without first getting reviewed here on Space-Biff! Doubly embarrassing, considering that it earned its spot two Best Weeks ago. That’s right, way back in the dark ages of 2016.
But today I’m setting things right. Especially because North Star Games has since rounded out their Happy Planet line with two more creatures.
“Modern Crime”
I sat down to write this review. Then I realized that last night’s dinner was unsettling my stomach. During my trip to the gentleman’s closet, I began playing a game on my phone to pass the time. Then, digestions completed silently and rightly, I went to the couch to finish up, because those gems aren’t about to match themselves. Now with an empty belly, I consumed an entire spoonful of peanut butter, scraping the jar clean. Time for a walk through the neighborhood to clear my head. On the way back, I concluded to finally sit down and finish this review.
And therein lies the main problem with Detective: A Modern Crime Board Game. Come on down and I’ll explain.
Welcome to Your Suburban Hellscape
Last month I called out a particular roll-and-write game as handsome but dull. It isn’t necessary to mention the game’s name (it was Ancient Artifacts) but some part of me was left wondering if the entire genre was a flash flood of hype — a dull roar, a rush of water, and the sudden crashing realization that this slot canyon was the wrong place to pitch camp.
Benoit Turpin’s Welcome To is the roll-and-write that changed my mind. And it doesn’t even feature any actual rolling.
Okay, I lied. Sometimes the little golf pencils included in the box fall off the table. That’s a type of rolling.
Static Realms
Disclaimer: No realms are shifted in the process of playing Shifting Realms.
And that’s honestly a shame, because relocatable fantasy dimensions could have added something wonderful to this competent but by-the-numbers take on the gather’n’build genre.
104: 1arta 0mpera 4ictoria
Rémi Amy’s CIV: Carta Impera Victoria is so cute that I could vomit. No, it isn’t the way the bobble-headed artwork by Christopher Matt recasts human history as one limitless highway of nodding along to the radio. Nor is it the pun hidden right there in the title. Carta Impera Victoria. CIV. Civilization. We get it.
Nope. It’s the fact that the game entitled CIV should contain 104 cards, just as the Romans would do. Ugh. I don’t even believe in assigning scores, and already this thing is pulling zero stars out of a hundred.
Which is a pity, because CIV is one heck of a slick card game.









