I dug Vast: The Crystal Caverns back in 2016. More than that, I still dig it. Just a couple weeks back, I called it “the king of wild asymmetry that actually works.” And I stand by that. The beauty of Vast isn’t just that each of its five roles is fiercely different, it’s that they work in near-perfect harmony, breaking apart to pursue their own objectives only to come crashing back into one another’s orbit time after time.
With that in mind, does a game with five asymmetrical roles really need three more? Or worse, six more?