Video game board game board games are an odd duck. I don’t mean board game adaptations of video games; I mean board game adaptations of video game board games. It hasn’t been that long since The Witcher 3: Wild Hunt included a ditty called Gwent. It was an absurd thing, impossible within the fiction of the game. Who exactly served as the Continent’s version of Wizards of the Coast? Were tournaments sponsored by Radovid the Stern? Were inks and cardstock imported from Nilfgaard? Did the Lodge of Sorceresses settle issues of power creep? To everybody’s surprise, Gwent had solid bones, perhaps because it drew from superior titles like Condottiere. Now you can play Gwent on its own. It even has two standalone story games.
Orlog goes the other direction. As a dice game, if feels right at home in the world of Assassin’s Creed Valhalla. What’s more natural than Vikings rolling some tombstones? Apart from sticking axes into Northumbrian levies or braiding each other’s beards, that is.
Too bad this adaptation is as cynical as they come.