Space-Cast! #18. Game Design Wizard
For the first time ever,* game designer, instructor, writer, and overall wizard Geoff Engelstein appears on a podcast to discuss a trio of his games, along with some insider baseball. Join us as we discuss getting an author’s permission to treat a protagonist like a doofus, what it’s like to gamify a peace conference, and why “gravity” is one of the greatest gaming metaphors of the decade.
(*Not the first time ever.)
Listen over here or download here. Timestamps can be found after the jump.
I liked The Expanse. Quite a bit, actually. Now it has an expanse-ion called Doors and Corners. And although expanse-ions aren’t always as interesting to review — especially when they’re a pile of modules that you can add or ignore as you please — this is my comprehensive take on every single tidbit. Think of it like six micro-reviews, beginning with:
New Board: It’s more colorful, but the extra pop unfortunately makes the resource nodes a little harder to see. Then again, it’s more colorful. Final Score: That random spy from near the end of the first season of the TV series. You know, the guy played by the actor who was also Adam Jensen from the new Deus Ex games. As in, I could take it or leave it.
Variable Setup: Here’s my question: Why? I guess if you’re bored of the initial game’s setup, this lets you tinker with that. But the board state can change its mind so quickly and so radically that I don’t really see the appeal. Final Score: Dumb Jim Holden.
James S. A. Corey’s The Expanse occupies a strange place in my heart. The first novel, Leviathan Wakes, I proclaim as brilliant without reservation, capturing a lot of what science fiction does best — plausible speculation and wonderment tempered by existential smallness — without veering too far in the direction of “hard” and becoming a boring high school chemistry lesson crammed with non-characters. On the other hand, main star Captain James Holden is the galaxy’s biggest dummy, pretty much just allying with whichever charismatic leader he’s most recently spoken with. Then again, space Mormons.
At any rate, my enthusiasm for the books — and to a lesser extent the TV show — was enough that the announcement of a board game adaptation aroused my interest. Even better when I learned it would be helmed by Geoff Engelstein, the mind who dreamed up Space Cadets, its hilarious Dice Duel sequel, and the ever-reliable The Dragon & Flagon.