Every so often a publisher will send me a game out of the blue. I try to take a look at every title I’m sent, but when I’m working through a backlog twenty boxes deep, I’ll confess it isn’t beyond me to judge a game by its lid. Eternal shame, I know. But look at this thing. TEN? That’s the name of your game? TEN? With that epileptic seizure of colors passing for box art? I only knew Shawn Stankewich, Robert Melvin, and Molly Johnson from Point Salad, but, uh, I’m not especially fond of Point Salad. Onto the pile of giveaways it went.
And then something funny happened. TEN got nominated for a Golden Geek. My curiosity was piqued. It was sitting right there, after all. How much opportunity cost could it represent? At worst, it would take fifteen minutes to learn and play. Fifteen lousy minutes. It’s a rare game night if we don’t chat about Geoff’s fashion sense for at least twenty. Might as well give it a try.
Since then, we’ve hardly hosted a game night without playing a round or two of TEN. It’s phenomenal.