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Swabber Sonar

"Which way? Left?" / "Right!" / "Right?" / "Scout's Honor!"

There were precisely two problems with last year’s firecracker-in-a-tin-can Captain Sonar. One, it benefited from a crew of at least six people to staff its dueling submarines, and was further improved by a full complement of eight. And two, it was the direct opposite of a good meditation session. It could get so hairy it was almost a cure for balding.

Sonar — sans the Captain — is Matagot’s gesture of reconciliation toward those who suffered post-traumatic stress as a result of their time at the scope, helm, engine room, and torpedo tube. In theory, it’s the same grand sub-hunting action, but for two or four players and at a much more relaxed pace. The question, then, is whether Sonar represents a dry-erase The Hunt for Red October — or is it more akin to Down Periscope?

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