Sometimes I wonder why I play games. Not in a terminal sense. I’m not about to kick the habit. Rather, in the sense that certain games, in particular those about warfare or politics or society, are more than mere playthings. They’re possibilities for illumination. I play for enjoyment as much as the next person. But I also play to explore ideas and history.
Amabel Holland’s catalog is rife with such explorations. It’s also full of trifles. That isn’t meant as dismissive. Sometimes, though, the line is blurry, scattering my expectations into disarray. So it is with Siege of Mantua, Holland’s first block wargame, which zooms in on a crucial slice of Napoleon Bonaparte’s campaign to break the first coalition’s efforts against the fledgling French Republic.