One of the things I love most about this hobby is how it constantly surprises me, and not always grand, paradigm-shattering ways. Shards of Infinity is a perfect example. Deck-building as a mechanism has been done, and done, and done again so comprehensively that unless you slap a “hybrid” in front of there, I’m probably going to zone out. It’s about superpowered beings pummeling the snot out of each other? Oh. Snore.
It was the names Gary Arant and Justin Gary, creators of Ascension, that made me perk up enough to hear the elevator pitch. I’m glad I did. Because Shards of Infinity gets one thing totally right. Scratch that, it gets a lot of things totally right, but it gets one thing totally right that no other pure deck-builder has yet to get totally right. And the result is a quiet revolution, one of the baddest-ass pure DBGs I’ve played.