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You Can Choose Your Family, But Not Your Friends

To me, the designer's name's placement makes this title read something like "Michiel Hendriks' Legacy is the Testament of Duke de Crecy." And I don't know how to begin making sense of that.

Having grown up in a culture that places about a hundred times more importance on genealogy than basically every other culture that has ever existed, I naturally shied away from Legacy: The Testament of Duke de Crecy, a game about tending your family tree in early 18th century France. It frankly sounded like the second-worst possible way to spend an evening, trumped only by the utter tediousness of a train game that doesn’t include the displacement of native tribes, the breaking of strikes with Pinkerton agents, or the abusing of migrant laborers.

Boy, was I wrong. About the genealogy one, that is, not the train games. Those still suck.

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