Blog Archives
Rage: The Monocular
Back when I quasi-reviewed Rage, I was going to write another pair of articles. These articles would be lists, formatted along the lines of “The 5 Things Rage Got Right” and “The 5 Things Rage Got Wrong.” Very cleverly, I was planning on writing that the number one thing that id got both right and wrong was the game engine, id Tech 5. I know, herp de derp.
It’s been a great week for game releases, what with both Skyrim and Saints Row: The Third coming out and flustering my time management. Both are so immense that I doubt I’ll be able to do them justice anytime soon. So I sat down to make a little filler article. To keep up the habit, you see. I figured I’d talk about a few of my criticisms of Rage that I left unvoiced back in October.
Then I got completely sidetracked, and found myself wearing strange clothes and feeling not quite myself.
Rage: Explaining the Plot
Well, I finished Rage last night. I liked it overall.
Overall.
Id’s latest effort has been a tricky one for me to get a handle on. So many of its components are absolutely humming with perfection and tightness. Other parts felt like waxen imitations of better games. I can say that Rage is one of the few games I’m going to play through again. Unfortunately, it’s an uneven experience.
I’ll illustrate with a conversation I had with my sister.
The Reason for my Rage
I’ve been anticipating id’s new game, Rage, for some time. Now it’s out, and I can’t bring myself to play past the first level. Here’s why: