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Cryptidcurrency

Boo! it says. Ho hum, says I.

Hal Duncan and Ruth Veevers’ Cryptid had a lovely idea at its core. What if the world’s undusted corners are the habitat of the Loch Nessies and Bigfeet and every other unseen (but much reported) creature? While the game itself didn’t do much to sell the idea that you were documenting actual cryptids, it had cleverness in spades.

Cryptid: Urban Legends doubles down on the idea that you’re chasing a yet-to-be-catalogued creature. Unfortunately, that’s about all it does.

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