Hal Duncan and Ruth Veevers’ Cryptid had a lovely idea at its core. What if the world’s undusted corners are the habitat of the Loch Nessies and Bigfeet and every other unseen (but much reported) creature? While the game itself didn’t do much to sell the idea that you were documenting actual cryptids, it had cleverness in spades.
Cryptid: Urban Legends doubles down on the idea that you’re chasing a yet-to-be-catalogued creature. Unfortunately, that’s about all it does.
There’s an utterly wonderful idea nestled at the heart of Cryptid. For far too long cryptozoology has been dismissed and discredited by more “serious” scientists. But you know something is out there. Yeti, Bigfoot, Nessie, the Pope Lick Monster… something. Problem is, all your buddies from the message board are also on the trail. It’s a race, then, every rival cryptozoologist determined to capture more than grainy footage of obvious rubber-masked imposters. Real proof this time.
As a concept, it’s lovely. Too bad the actual cryptids are as absent as any real-life hunt for Mothman.