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All I play anymore is trick-taking games.
Which can be a good thing when the trick-takers in question are this interesting. We’ve looked at some of the titles from New Mill Industries in the past. Their modus operandi is to produce good trick-takers that might otherwise go unexamined. Today’s examples are Japanese imports, both of them slightly older, which tinker with the “must follow” rule common to the genre.
Friends Don’t Let Friends Slay Alone
Cards on the table: I prefer Monster Train.
But it would be folly to deny that MegaCrit’s Slay the Spire has wielded massive influence over the digital deck-building sphere. Without Slay the Spire, an entire cohort of excellent successors would never have strode forward to claim the throne. Still, despite the odds, Slay the Spire remains unbeaten, a modern classic that’s less a game and more akin to a digital addiction.
How Gary Dworetsky got the go-ahead to adapt it for tabletop is beyond me. Don’t get me wrong, Dworetsky is a talented designer, and his previous game, Imperium: The Contention, as unfortunately titled as it may be, was fantastic. But it was also his only previous game. There’s probably some insider baseball we’re not privy to.
Not that it matters. Whatever its provenance, Slay the Spire: The Board Game is here. And it’s good. Every bit as good as the video game. Which isn’t the same as saying it’s an essential title.
No County for Young Men
Harrow County, the second title from Off the Page Games, lends itself to a parable. Like its predecessor, Mind MGMT, there’s an act of evocation going on here, a summoning ritual meant to call to mind the comic book by Cullen Bunn and Tyler Crook. But somewhere along the way, the mixture grew too saturated. Whatever ingredients were put into this moonshine, they swelled up and eventually burst the mason jars that contained them. It’s a reminder that good game design is often about subtracting everything that doesn’t fit.
What would have comfortably fit into Harrow County hovers at roughly seventy percent of what the game gives us.
Space-Cast! #38. Leviathan Wakes
What’s that on the horizon? It’s a leviathan! This month on the Space-Biff! Space-Cast!, we’re joined by Justin Kemppainen to discuss Leviathan Wilds, the inaugural title of his new studio, Moon Crab Games. Along the way, we also spill tea about the ups and downs of working at a major studio after its acquisition by megacorporation Asmodee, the apprehensions of founding an independent imprint, and the inspirations behind a game about stabbing giants in their flashing weak points.
Listen here or download here. Timestamps can be found after the jump.
Nine Months, Three Weeks, Six Days
All I play anymore is trick-taking games.
None of them are as sobering as Verdun, though.
Designed by Ren Multamäki, Verdun is indeed a trick-taker about the almost ten-month battle that took place between February and December of 1916. Far from being lurid, it approaches the topic seriously, attempting to capture some fraction of the battle’s tragedy.
Legends of a Dog System
Remember Xia: Legends of a Drift System, that sandboxy romp through outer space that didn’t really cotton to skilled play, but felt great anyway? Dog Star Shippers, the diminutive title by Sam Pugh, operates like a downscaled version of that game. It’s chancy, silly, and offers a pleasant way to pass an hour.
Smuggin’
Word games. Specifically, that subset of word games that we call conversation games. They’re tougher to create than they might appear from the outside. And I can’t think of a better example than Phil Gross’s ContraBanter, a title that’s loaded up with great ideas yet still doesn’t quite work as intended.
Shadow of the Proboscis
Justin Kemppainen’s Leviathan Wilds wears its influences on its sleeve. One influence in particular: Shadow of the Colossus, the 2005 PlayStation 2 title that influenced a generation of up-and-coming designers. Like that game, Leviathan Wilds is about scaling behemothic creatures in order to punch them in their color-coded weak spots.
But Leviathan Wilds is a kinder giant-puncher. Gone are the melancholic grays, swapped out for a fuller palette and a conservationist ethic. These leviathans have been corrupted by nasty crystals, you see. Cured of the brobdingnagian gout, they will return to their gentle ways. Time to climb.









