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Ten Observations on Gloomhaven

Hopefully it isn't particularly chilly in Gloomhaven.

For the duration of the next month, the enormously popular Gloomhaven is back on Kickstarter for a second print run. Perhaps more tellingly, it has blitzed its way onto the BoardGameGeek top ten, currently hovering at number nine. Who does it think it is, Pandemic Legacy?

Personally, I haven’t played enough of Gloomhaven to warrant a review. Even after a dozen-plus hours in its presence, I just haven’t seen that much of it. Some laughs, some battles, some leveling up, some tinkering with character and party builds — yet still only a fraction of the gorilla that is the game’s twenty-pound box. For many games, six plays is easily enough to form an impression. In Gloomhaven, it doesn’t even mean getting your feet wet. Damp, perhaps. Perspiring, maybe. But not wet.

All the same, what follows are ten impressions of those first half-dozen plays. A sort of review-in-progress, as it were.

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