Blog Archives
Introducing: Alone Time
The question I’m most often asked, once people recognize me as the editor-in-chief and lead writer of Space-Biff!, is “How’d you accomplish all that?” Maybe that’s irrelevant, though it’s still nice to hear. The second question is usually “You write about all these amazing board games. But what if I don’t have any friends to play with?”
For the man on the street, I have all sorts of answers. “Use BoardGameGeek’s Gamer Database to find gamers near you,” I sometimes say; or “Call up old friends and wean them into it with simple games,” or “Improve your hygiene.” But for those who have tried all and failed, or those who just have some extra time on their hands, or those who really don’t want friends anyway, we’re happy to present a new series all about the board games that you can play with exactly one person: yourself.
GOSU or Go Home
The other day I was browsing BoardGameGeek, minding my own business and reading about the masterful hand management aspects of Summoner Wars, when out of The Geek’s equivalent of a steamy alley appeared a slouching ruffian. “The greatest hand management game of all time?” he bellowed. “Why, that is not Summoner Wars! It is no other than GOSU!”
With the gauntlet firmly thrown down, there was nothing left to do but seek out this GOSU, purchase it, and put it to the test. It has been two weeks, and here I sit, having played GOSU enough times to be assured of its quality. Is it the greatest hand management game of all time? Or merely the game with the highest goblin count? Read on to find out.
Summoner Wars Mega #8: Fallen Kingdom vs. Deep Dwarves
I was going to write some flavor text about how the Fallen Kingdom has invaded the great halls of the Deep Dwarves in search of endless crypts to reanimate into skeleton and zombie fighters, but I’ve been informed by my ever-astute partner that all my pre-game flavor texts are about her factions invading my factions, and a quick fact-checking mission revealed that to be mostly true. So instead, the Deep Dwarves have invaded the massive Fallen Kingdom looking for, uh, something magical. And now their Summoners are facing off in a battle to the death. Well, more death.
Somerset and I agree that this was easily our most exciting match, a worthy conclusion to our series, and filled to the brim with all sorts of different tactics, howl-inducing rolls of the dice, and more. Epic clashes! Magic! Feints! Organized (and disorganized) retreats! Kidnapping! Possession! Dark sacrifices! All that and more, below.
Summoner Wars Mega #7: Cave Goblins vs. Swamp Orcs
The free people of Itharia declared a national holiday when they heard about the Cave Goblins’ plan to invade Swamp Orc terrain, because these are two of the most ill-intentioned factions currently in possession of summoning stones — which makes this battle something of a freebie for the side of Good no matter how it turns out.
How did it turn out? I will say it wasn’t quite the steamrolling many people assumed it would be, though to get more than that you’ll need to read on.
Summoner Wars Mega #6: Guild Dwarves vs. The Filth
Today’s battle is an exercise in what happens when the greedy Guild Dwarves hear about a rich vein of gold running across the prairie where a supposedly harmless tribe of rabble lives… only to discover that these plains-dwellers are actually the Filth, who mutate from helpless peasants to tentacle monsters with some regularity, and who really don’t appreciate diminutive prospectors poking around in their territory. Which is to say, it’s on.
The question on everybody’s mind, of course, is whether Dan was able to maintain his lead or lose it to a vengeful Somerset. The one thing we’ll give away about this match is that somebody’s summoner turned out nigh-impossible to finish off. Find out if we’re talking about Oldin or the Demagogue below.
Summoner Wars Mega #5: Tundra Orcs vs. Shadow Elves
Elves and Orcs whacking at each other with blunt and sharp instruments is probably the most natural thing in the world. Except these Elves like to dart about in the night and these Orcs really like ice magic and gambling — two lifestyles that, as we all know, are absolutely incompatible. Which is probably why Selundar has decided his Shadow Elves must invade the frosty tundra of Grognack’s, er, Tundra Orcs.
As always, we had a fantastic match. What set this one apart from the rest was a laugh out loud moment that briefly interrupted the game and completely shifted the balance of power. I know you’re intrigued, so read on to discover whether the current 2-2 tie was broken in Somerset’s or Dan’s favor.
The Ladies of Andor
This last Christmas was probably my best haul yet in terms of excellent board games. Not only was I given Clash of Cultures, which has proven one of my favorite games in recent memory (and which I wrote about here), my darling mother also acquired Legends of Andor, a beautiful and exciting four-player cooperative adventure game from Michael Menzel and brought into the English-speaking world by Fantasy Flight Games. At first glance it might look like a generic fantasy, but below the jump I’ve compiled four reasons why it’s one of the cleverest and most surprising co-op games of 2012.
Summoner Wars Mega #4: Cloaks vs. Benders
Today’s match was one that everyone knew would come eventually: the showdown between the mind-controlling Bender Empire and the nomadic nation of exiles they created, the Cloaks. As former countrymen face off in a duel of wits, it’s Itharia’s profoundest civil war yet! Only problem is that they’re double-dipping from the same bag of tricks, as both specialize in neutralizing their opponents’ abilities. So the question is: who neutralized better?
Somerset and I couldn’t have asked for a more interesting match. Or a longer, more grueling match. Emotions ran high as we undermined each other at every turn. Read on to discover which nation was swept away by the tides of change. Also the tides of mind-control and thuggery.
When Cultures Clash
The thing is, I don’t really like Sid Meier’s Civilization series. I can see the appeal — crud, half the game’s bullet points sound like they were plagiarized straight out of the “This Should Appeal to Dan” playbook. But for whatever reason each Civ experience leaves me wondering what part of my soul is missing and wanting my thirty dollars back. So I was greatly surprised when I genuinely liked the board game version (this one). I didn’t play it too many times because it had some problems, most notably a very long playtime, but it still captured a lot of the things I liked about the Civilization series.
Now I’ve found a Civilization-type game that I love, courtesy of Z-Man Games and Christian Marcussen, designer of the marvelous (so I’m told) Merchants & Marauders. It’s called Clash of Cultures, and it’s one of the best things I’ve played all year. And I don’t mean that as a joke, considering it’s only the eleventh day of the year, I mean from the entire previous year. Find out why below.
Board Games & Me: The Lost World
Here we are at the end of the road — hm, scratch that — at the end of the onramp that set me on a lifelong Board Game Highway. I’d already decided I liked at least the social aspect of board games thanks to Risk, and later that I was fascinated by their components thanks to Forbidden Bridge. I still hadn’t found the right game though, the one that was more than just a social catalyst or pretty components, that would convince me that board games were more than a once- or twice-a-year hobby. I hadn’t found the one that was good.
Sometime around 1997, I found it. If the header image is broken, read on to discover what it was.









