Summoner Wars Mega #8: Fallen Kingdom vs. Deep Dwarves
A Brief Post-Game Chat
Somerset: That was our most exciting game yet!
Dan: I agree! But for the sake of conversation, what stood out to you that made it the most exciting one?
Somerset: I never felt like I was outright losing at any point, nor really winning. We were so evenly matched and everyone’s abilities and dice were working really well. We both had a chance to win right up to the end, which I liked.
Dan: Again, I agree. We had a few interesting swings in momentum, I thought.
Somerset: Not the least of which was that awesome Phantom!
Dan: That bah Phantom. What I mean is that early on, I was pushing hard and your (damn) Phantom took over Piclo, and I had to fall back. And even that was after an early push and retreat. Then you had a good push onto my northern side, which I barely repelled, then some good back-and-forth in the south and midfield.
Somerset: I couldn’t believe I rolled that six! That was such a critical moment.
Dan: I was relieved your second Phantom didn’t possess Lun after he survived that barrage. That would have been the end of me.
Somerset: It would have been amazing.
Dan: Luck dictates you get one (1) Phantom-champ Possession per game. No more!
Somerset: Too bad. Lun was a pain in the patoot.
Dan: All my champs were like that. Especially when I had to fight them. Dumb Piclo.
Somerset: So what were the stats? We had a lot of give and take with our magic piles.
Dan: I think our magic economies were a little skewed, since I took a few of your units that had spent time in your discard pile. You raised quite a few. I took 16, you took 11.
Somerset: Very high, interesting. How about dice? I feel we both rolled very well.
Dan: It was pretty close in terms of percentage. You rolled 48/76, I rolled 55/90. Seems high, though we both had a tendency to overkill in that game. As in, we both landed lots of wounds that we didn’t actually need.
Somerset: I can see that.
Dan: So how would you change your deck?
Somerset: That’s an awesome question. We probably should have been asking that after every game.
Dan: Yeah… now that we’re finished, we’ve finally figured out what questions to ask.
Somerset: I think I should have brought one more Reaper for a defensive Raise the Dead, since at the end I summoned a Cultist and I would have rather had the extra hitpoints. I brought three extra Skeleton Archers and never summoned any. I never even raised any.
Dan: They’re pretty good for denying your enemy magic. I’m not sure that sounds all that useful against the Deep Dwarves, considering the many ways I kept finding magic.
Somerset: True. I’m glad I brought all five Cultists. I liked my two Phantoms, and I love my Zombie Warriors… I’d probably add more Zombies.
Dan: Yeah, you had some pesky luck with your Zeds, both good and bad.
Somerset: I thought I had a good number of them, I just wish they had come into my hand at a more opportune time. I drew three of them right near the end. What did you think of your build?
Dan: I’ll have to think more about it. I’m not sure what I would change. I’m not feeling very generous towards Piclo.
Somerset: It’s not his fault he was so easily Possessed. He would have been a great boon to your team if you’d kept him back a little better.
Dan: That’s true. I pushed up a valuable champ against the FK, I deserved the consequences.
Somerset: In fact, I think all your champion picks were the best ones you could have brought.
Dan: I keep hearing that Kynder is the best pick, but I liked the ones I had, yeah. Lun was incredible. He’s like a common-snatching bogeyman. And Gren was a big annoyance to you. I think the main change would be with commons. I’d take the Battle Mages out, since I never bothered with them. Gem Mages were much more interesting.
Somerset: Yeah, those two champs did a lot of damage. You got a lot of magic from me by stealing commons out of my battle line and when Gren stole my hard-earned magic. As for Gem Mages, I think their ability is better than the Battle Mage too. You never used the second part of their ability, right? The one that let you move them back to a Wall?
Dan: I never found that moment where it stood out as particularly useful. I’m sure it is, and often, but in that game I never wanted to. Each time I considered it, it felt like their absence would be leaving Tundle or a key champion exposed, or I’d be giving too much ground.
Somerset: Your Scholars were surprisingly effective. You always seemed to have enough to activate Insight. I thought your magic economy was superb.
Dan: Thanks! Though I noticed I made a few mistakes.
Somerset: Such as?
Dan: Tempo. I burned my deck too fast. I should have played more defensively, and used Tundle’s Meditate more often early on instead of pushing. I made two early offensives, and I shouldn’t have made the first. Even the second one was probably a bad idea.
Somerset: I agree you probably shouldn’t have pushed up, especially that first time. Though I was really confused why you did that little retreat after you gained some traction. That took me by surprise. I wasn’t sure what to do.
Dan: I was afraid you’d plop down both Skhull and Elut-Bal in one turn, that horrific combination that your FK is uniquely capable of. Then my little army would have been shredded.
Somerset: Woulda been cool, but Elut-Bal was in my second-to-last draw. What do you think of Deep Dwarves becoming your favorite team, like people have been saying?
Dan: I’ll definitely start playing them more. I need to try some more combinations before I’m 100% sold, but for now I definitely enjoyed them. Are you sad our series is over?
Somerset: A little. At least now we won’t have to take pictures anymore. That slows down the game a lot.
Dan: Well, good games!