A Valley Without Wind 2: Panic in the Ranks
Spike Ayleward was feeling pretty sure of himself when last we saw him. Sure, Demonaica was about to burst out of his dark ugly Keep and wreak hell upon the meager Resistance, but Spike had done his best to grow outwards in every direction, breaking down Windstorm Generators and installing fighters in the most secure locations. The Resistance had a tidy stockpile of food and scrap, morale was high, and Spike’s own powers weren’t looking too shabby now that he’d recovered the lost art of being a Staminist Mage.
Little did he know that Demonaica was feeling pretty sure of himself too. And with better reason.
A Valley Without Wind 2: Before Demonaica
As a big fan of Arcen Games, I’m mildly ashamed I never played the first A Valley Without Wind. Unfortunately, not too many other people did either, and quite a few who did apparently didn’t think much of it. Now the developers have released the sequel, and in a staggering display of good faith, have released it for free to anyone who purchased the original, promising tighter controls, more comprehensible systems, and — since this was a huge sticking point for many people — improved visuals. And by all (trusted) accounts, the improvements haven’t been for naught.
Well, that all sounds great to me, so I’ve decided I’m not going to miss out on yet another of Arcen’s games. I’m jumping in with both feet, sink or swim.