Category Archives: Board Game
The Not-So-Pleasing Pyramids
There aren’t many publishers that beat Oink Games for cramming so much utter delightfulness into a box the size of a tuna tin. Even a couple years after their first appearance, both Deep Sea Adventure and A Fake Artist Goes to New York make the occasional appearance at our table. These waters may not run fast, or even all that deep, but they certainly are steady. Like the Nile, perhaps.
Speaking of the Nile, The Pyramid’s Deadline sees designer Jun Sasaki back in fine form. Here, up to six players are the harried architects of an ailing pharaoh, desperate to finish their man-god’s tomb before his last phlegmatic gasp. Like an edifice of sandstone, it’s a sturdy sort of game. Unfortunately, it sometimes feels about as polished as sandstone too.
Pack O Review: BUS
Chris Handy’s first Pack O Game has been something of a wild ride, ranging from delightful highs to more than one stretch of tedium. Much like a bus journey, perhaps? Nah, not really, as anyone who’s ever ridden a Greyhound across any significant distance can attest. There comes a point of self-annihilation, usually when the Great Plains stretch out before ye, where you come to comprehend that nothing you have ever experienced has occurred beyond the inverted reflection of light against your retinas, the imposed firing of nerve endings or vibrating cochlea. It’s a moment of tremendous enlightenment, if perchance you permit it to be. Otherwise it might consume you, as only falling upward into the black night sky could do.
Anyway, BUS is a rather good conclusion to the Pack O Game!
Pixel Tactics, Finally Home
I’m a big fan of Pixel Tactics. Look, I’ll prove it, right over here, here, and here. I never even got around to reviewing the sprawling deluxe set, because, one, I had nothing interesting to say that hadn’t already been said, and two, there was so much stuff in that big box.
Which is why I struggled to pull the trigger on Mega Man Pixel Tactics, which promised not one, not two, but three new boxes. On the one hand, I’ve never minded more of a good thing, even when we’re talking ice cream and more of a good thing will make me ill for two days. On the other, I still haven’t seen everything my current collection of Pixel Tactics has to offer. Which, considering I have the exact same problem with BattleCON: Fate of Indines, seems to be a recurring theme with D. Brad Talton’s designs. The guy is dangerous like a good fast food restaurant.
Pack O Review: SHH
I’ve always had a complicated relationship with word games. Raised from birth to compete in Scrabble, I can identify all the best two- and three-letter words. I’m the guy you accuse of cheating when playing online. But I’m not cheating. It’s just that I’m a robot with a singular purpose, and that purpose is to spell QUICHES on a triple-word score.
With that level of programming rattling around my head, you’d think SHH would be my sort of thing. So let’s talk.
Ethnos-centrism
Paolo Mori has put together some wonderful stuff, ranging from the shipshape Libertalia to the behatted Dogs of War. Both were exceptionally muscular for their size, flexing their wiry ruleset so that even reluctant friends could join in and still feel brilliant after a couple rounds. What’s the one thing better than staffing a snarling pirate den? Fighting on both sides of a mercenary battle, that’s what.
Ethnos joins that brawny pair as possibly Mori’s most sinewy game yet, and not just because it features trolls beating up orcs. Come take a look.
Two Minds about Scuttle!
For today’s review, Dan Thurot was tasked with looking at a kid’s game — Scuttle!, an adventure of piratical treasure-hoarding — while unfortunately not possessing any kids of the proper age. His daughter can count to twenty, but even simple arithmetic is a little out of reach. In order to determine whether this is the Best Game For Kids, he has enlisted Brock Poulsen, who owns as many as THREE TIMES the number of children. You can handle that math on your own.
Raid & Trade
Negotiation in games is great, isn’t it? Unfortunately, it’s also a beast to pull off. You’ve got to provide something worth haggling over, hopefully provide avenues for weaker-willed players to thrive (they are weaker-willed, I call it like I see it), add a dash of risky speculation, and probably figure out how to keep those two from spending the whole night shouting at each other. You know the pair I’m talking about.
Tomb Trader isn’t the usual fare from Level 99 Games. It’s a diminutive thing, just seventy-ish cards and some ultra-cheap tiddlywink tokens. Fortunately, it’s also a surprisingly solid negotiation game for five reasons.
Pack O Review: LIE
From Casablanca to Potsdam
Churchill is a game I’ve wanted to write about for almost two years. It takes a sky-high view of World War 2, pitching you as the Big Three in their efforts to break the back of the Axis Powers. Yet it couldn’t rightly be described as a wargame. Rather than emphasizing the strategy or logistics of war, it’s about the interactions between Churchill, Stalin, and Roosevelt (and later Truman) across multiple conferences as they divide the responsibilities and risks of beating Germany and Japan — and eventually divvy up the world itself. It’s a game of politics, of give-and-take, of hard expediency in the face of crushing reality. It’s about working hand-in-hand with your ideological enemies and hoping you have enough clout to avoid triggering yet another war once the current one is wrapped up. It is, in a word, bold.
Pack O Review: TAJ
Until this moment, I was under the impression that HUE was the high-water mark — huzzah! — of Chris Handy’s Pack O Game. Now my eyes are opened. The true king is TAJ.
Long live TAJ.









