Blog Archives
Wagering Everything on Bronto
Are wacky races the new zombies of board games? Probably not, but it strikes me as wild that I’ve played four distinct wacky race games within the span of a single year, yet nobody within my circle agrees on which one is the forerunner. Dino Racer, the third of those four, was designed by Marceline Leiman, who gave us the lovely High Tide and Nebular Colors (née Heavenly Bodies). This time, the racers aren’t hot dog mascots or magical athletes. I think you can guess what they are.
(They’re dinosaurs.)
Faffing About the World
I’m going to detail Trekking the World, the sequel to Trekking the National Parks that’s apparently selling like gangbusters, and I want to buffer your expectations by pointing out that I mean these things descriptively rather than pejoratively. Moreover, I think it’s fantastic when a game exceeds expectations and attracts a raft of enthusiastic fans. And really, the hobby is about enjoying these things in company, as friends and family, and nothing can take away the precious memories we make when we share quality time.
Whew. Okay. Here goes: Trekking the World is utterly and defiantly mainstream. It’s as smooth as a white granite countertop and about as interesting. It has been engineered for appeal, relies on familiarity to draw attention to itself, and says nothing of note. I do not like it. I expect it does not care. Which makes it all the more puzzling that it appeared on my doorstep without warning, like a baby in a bassinet, except the baby turned out to be a very dull child who grew up to become an actuary.

