Blog Archives
Two Minds in the Wild
Brock: What’s that noise from the woods? Is it the call of a rare bird?
“Coo. Coo.”
No, that’s not quite what I’m hearing…
“Two. Two.” Yes, that’s it! “Two… Minds!” Once again, I have lured Dan into the mountains to talk about a board game.
Dan: I can’t believe I agreed to let you write the intro.
That’s Not Two Minds!
Brock: The long anticipated return of a feature that’s maybe mostly forgotten… We are simply giddy with delight to bring you yet another installment of Two Minds About! How have you spent the two years since last we sparred, Dan?
Dan: Drugs. Also… no, it’s mostly drugs.
Brock: Me? I’ve been bench pressing bloated Kickstarter games and eating bowl after bowl of meeples. I knew this day would come, and I knew I would have to be ready. This time around, we’re looking at a tiny box that gives me some very big feelings: That’s Not a Hat!, designed by Kasper Lapp.
Two Minds About Final Girl
Brock: Can horror exist outside a movie, or a book, or a gaggle of costumed teenagers in a problematic haunted asylum? Does it require one or more draculas?
This time around, Dan and I put on our Two Minds lederhosen to tackle Van Ryder Games’ Final Girl. We wanted to discover just how well a horror movie could be translated to cardboard and dice, and just how small wooden cylinders in a board game could get. Will we make it out alive?
Dan: And I even own real lederhosen!
Two Minds About Family Simulator
Anyone who knows Dan or Brock knows one absolute truth: we are a couple of gearheads. Grease grubbers. Real socket jockeys, always under the hood or behind the wheel. So imagine our unbridled joy when we discovered a Fast & Furious board game, designed by the prolific and enigmatic Prospero Hall and published by Funko Games.
It’s a great little toy box, there’s no denying that. But does it rev our engines or grind our gears? In our latest (or maybe our l8est?) Two Minds About, we’re discussing Fast & Furious: Highway Heist. So hit the NOS and let’s do this!
Two Minds About Warp’s Edge
They said it couldn’t be done. They never believed that Dan and Brock could reunite, after some 600 days, and write another Two Minds. But at long last, we’ve done it. This time, we’re discussing Warp’s Edge by designer Scott Almes and Renegade Games. It’s a tidy little box that will have you dog-fighting in zero gravity at practically the speed of light. But will the g-forces nauseate you?
Dan: Yes. I’m actually very susceptible to even slight changes in velocity. I’ve always struggled with carsickness. One time at Disneyland, I ate a turkey leg right before Space Mountain, and—
Brock: As much as I’ve missed our nausea chats (and I really, truly have), let’s try to keep things on track.
Two Minds About Untold
Brock: Do you hear that? On the wind? It’s a whisper, drifting from the remotest corners of tabletop gamedom…
“It’s not a gaaaaame.”
This time on Two Minds About, Dan and I take a look at Untold: Adventures Await, from designers John Fiore and Rory O’Connor. Did this box transport us to new worlds? Were we ensorcelled by its rapturous cardboard mendacity? Read on to find out!
Two Minds About Super Punch Fighter
Did you know that Brock Poulsen and Dan Thurot originally bonded over their shared love of Plaid Hat Games’ Summoner Wars? It’s true. Which is why this month’s Two Minds About… is such a meeting of the minds. Welcome to Super Punch Fighter, one of the latest titles from Plaid Hat.
Brock: Tabletop gamers are an opinionated bunch. Ask a group of us our favorite things about the hobby, and you’re likely to hear a lot of tactile answers: The riffle of a deck of cards. A well-written rulebook. The fresh cardboard smell of a new game.
Occasionally, though, this celebration gets weaponized as proof that board games are better than video games. It’s a silly war for which the stakes could simply not be lower. Yet Super Punch Fighter, from Robert Klotz and Plaid Hat Games, tries to bring peace to those warring factions.
Dan: Because it’s a board game of a video game of a fighting game?
Brock: Right. So maybe they’re bringing pain, rather than peace? You’ve reviewed a few fighting games on Space-Biff, including BattleCON and my personal favorite, EXCEED. What do you think are key factors to make a brawler successful?
Two Minds about KeyForge
This month on Two Minds About…, Brock Poulsen and Dan Thurot are talking about a title from Fantasy Flight Games that’s different with every purchase. No, not Discover: Lands Unknown. We suffered through that one already. This time it’s KeyForge.
Brock: Once in a generation, a game comes along that changes everything. A game so groundbreaking and revolutionary that its light eclipses all competitors, like the sun blinding us to the stars.
Dan: Wow, we’re starting with some real serious business.
Brock: That game was Magic: The Gathering.
Dan: …
…
…
I mean, you aren’t wrong.
Two Minds about Here I Stand
Today on Two Minds About…, Brock Poulsen and Dan Thurot are here to discuss Here I Stand, the only game about the Wars of the Reformation and the Reformers (and Pope-friends) who fought them.
Brock: It was an event five hundred years (give or take another two) in the making.
Dan: Five hundred years of song.
Brock: I love that one about the bulwark, especially. To commemorate the most iconic bulletin board post in all recorded history, Dan assembled a team of nerds to devote a whole day playing Ed Beach’s Here I Stand. While we’re not doing a proper review today, we did want to discuss some of our impressions, share a few experiences, and maybe finally unravel the state of souls in purgatory.
Failing that, Dan, why don’t you tell us a bit more about Here I Stand?
Two Minds about Discover: Lands Unknown
It’s that time again, when Dan Thurot and Brock Poulsen merge as one — mentally merge, don’t be gross — for Two Minds About…, the only series on the web in which two board game critics named Dan and Brock discuss how they felt about a board game. Today’s topic, the computer-assembled Discover: Lands Unknown. It’s the computer-generated future. And it’s a grim one.
Brock: Hear me out: spreadsheets.
Dan: Oh no.









