I have a rule here on Space-Biff! that I take rather seriously, that I always play a game at least three times before I evaluate it. Tokyo Jidohanbaiki is one of the few times I’ll be making an exception. It isn’t a single game, for one thing. Rather, it’s a compilation of eighteen minigames, across multiple player counts, play lengths, genres, designers, and even one that requires you to own another game as a prerequisite. Fifty-four plays and another purchase in order to write about a box that I keep mistaking for gum? No thanks.
But the bigger issue is that, despite being spearheaded by Jordan Draper, an up-and-comer with a captivating eye for design, Tokyo Jidohanbaiki is also an example of why collaborative efforts so often fall flat.