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I love this.

There’s a well-known quandary in wargames where designers grapple with the accuracy of their own simulations. How closely should a game hew to its historical outcome? Should both sides be equally able to win a conflict, or should the same historical inevitability that ruled yesteryear also rule the game sitting before you on the table? Which better captures the spirit of an event, its true outcome or the uncertainty that rattled within the heads of its actors?

Unless your name is Jake Peralta, Die Hard isn’t history. Still, its cardboard adaptation, Die Hard: The Nakatomi Heist: Board Game, raises similar questions.

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