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The Guild of Guilt-Free Explorers

How my brain reads this: "Guild the of merchant explorers."

Despite containing no pencils, dry-erase pens, pads of paper or laminated cards, Matthew Dunstan and Brett Gilbert’s The Guild of Merchant Explorers is as much a flip-and-write game as any other. It’s the feel that counts. A single card is flipped. Everybody uses that card to fill in spaces on their personal map. Everybody suffers or profits together. At least initially. After a few cards, whether any given flip helps or hinders your expansion is a function of planning and foresight rather than mere chance.

What sets this title apart from its peers, though, is the way it resets between eras.

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