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Signal Oops

The concept and setup ooze good thematic intentions, as you can see from this wallpaper image that I got as a bonus for purchasing the game on GOG.

One of my earliest attempts at writing here on Space-Biff! was on the superb Atom Zombie Smasher, which I argued was the “most frightening” thing I’d played that year thanks to the way it made its players complicit in the ruthless containment of a zombie outbreak by a remote authority with a surfeit of power and a shortage of conscience. Just thinking back to the leveling of entire blocks of healthy city to keep them from falling into the hands (and mouths, more critically) of the approaching horde gives me the chills.

So when I heard that Signal Ops, the new indie title from Space Bullet Dynamics Corporation, intended you wrap its players in the shadowy cloak of Big Brother himself, I had little choice but to refill my censor’s pen, charge the old police scanner, and prepare for all the history-rewriting, evidence-planting, and dissident-sacking I was sure it would provide.

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