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Watching You Watching You Watching You

oh no it's a phobia I didn't know I had: clock face faces

When we talk about theme in games, we’re usually talking about the wallpaper. I’ve deadened plenty a pixel ranting on that point, which is perhaps why Daniel Newman’s Watch struck me with such force. Watch is a game about stealing office supplies. It’s almost irrelevant that these office supplies happen to be pocket watch parts and surplus WWII munitions. That it takes place on a literal clock face plunges it into the realm of fever dream. One doesn’t need to work in a Soviet factory to feel like a cog waiting to snap.

Now this is theme, adumbrated through a dozen minute details.

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