What We Play in the Shadows
It isn’t often that the story behind a game is more interesting than the game itself. If you don’t believe me, try watching that documentary about Twilight Imperium.
Nyctophobia, though, is one of the few games that comes close. Created by Catherine Stippell as a way to include her blind uncle in the hobby — and possibly even grant him an advantage over those with functioning vision — Nyctophobia casts its players as teenagers fumbling through a darkened wood on a moonless night, navigating purely by touch as they scramble to rescue a friend who’s been bound as a vampire’s familiar.
As far as gimmicks go, donning blackout glasses is dang sexy. As a game? Well, let’s talk.