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Middara: Unintentional Apple

It's why "apple" is often associated with the devil's temptation of fruit from the Garden of Eden: malum, evil; malum, apple. It's a pun. Even way back then, they wouldn't shut up about puns. "Pardon the pun!" God said, slapping his knee at the Fall of Man.

At this point, there almost isn’t much to say about Middara that hasn’t been said about a hundred other games.

Four years since it funded on Kickstarter. Preposterous production values counterbalanced by preposterous quantities of miniatures and cards and words. Those words, bound up in a 480-page adventure book, weaving a tale that speaks much while saying little, despite being only the first act of something grander and longer-winded. A gorgeous aesthetic that will certainly leave some people questioning why this fantasy world’s women feel such a universal need to bare breasts and thighs, and others responding that bared manly muscles make all fair. A dice-heavy combat system that’s simultaneously expansive and that’s it?

It’s dungeon crawling as a microcosm. All the excesses and shortcomings and triumphs and stipulations of the genre, compressed — or, more accurately, expressed, expanded, blown outward — into the confines of a single box that could serve as the cartoon anvil in a real-life homicide. Even the title tells you something important. This isn’t Middara. This is Middara: Unintentional Malum: Act I.

Brace for impact.

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