Thomas Wells sent me a handful of junk. Weighted meeples, coins both cardboard and lightweight metal, a wooden pawn, a yellow die, a few leftover cubes, two blobs of glass, a mouse that looks like it was lifted from a knock-off copy of Root, and a plastic skull that doesn’t belong to any genus of hominid I’ve ever seen. Thanks a million, Thomas, but I’ve got my own leftover board game pieces to lose under the couch.
Except this particular handful of junk is Lots. Not a lot. Lots. The game Wells designed. It’s unmistakably homemade — or perhaps hand-scooped from beneath the couch — but I’ve become slightly captivated by the thing.