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Looney Pyramids, Part Three: Martian Chess

THAT ART.

The score isn’t looking so good for Andrew Looney’s Pyramids System. Nomids barely rated. Only half of Ice Duo met the mark. We’re already on the third of four boxes, and I’ve yet to see what the fuss is all about.

Until Martian Chess. This one still doesn’t bother to use the pyramids as more than pretty counters. But the game itself — wow.

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Looney Pyramids, Part Two: Ice Duo

I want my life story illustrated in this style.

When last we looked at Andrew Looney’s latest production of his pyramid system, the results were spotty. Of the four games included in the introductory Nomids set, only one put the system to good use. The rest relegated their pyramids to glorified counters. Better to heed the advice of Sir Benjamin Wyatt: “It’s all about the ‘mids.”

How does the second set fare? Fifty-fifty. But to put that in context, that’s double the score!

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Looney Pyramids, Part One: Nomids

I like this weird art.

My curiosity for Andrew Looney’s pyramid system began with the discovery of Pyramid Arcade on the shelf of a local game store. Twenty-two individual titles, all crammed together like the stacked pyramids that have been the system’s hallmark for a quarter century. The set was so overpriced that it sat there for three years, unpurchased by me or anyone else. According to the owner, somebody eventually stole it. I’ve pined over might-have-beens ever since.

But time heals all wounds. To make the system easier to break into, Looney recently issued four sets of his famed pyramids, ranked in order of ascending complexity. Today we’re looking at the introductory box. And let’s just say, as far as relationships go, this one’s off to a rocky start.

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