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Not a Single Hermit in Sight

"Ah!" I think. "Finally, I'll be able to put my knowledge of second-century Egyptian wisdom texts to some use!"

The first thing you notice about Hermetica is its crisp, unadorned aesthetic. Okay, that’s the second thing. The real first thing is its rectangular box, unlikely to fit neatly on even an obsessive organizer’s shelf. Then you peek inside. The springy mat, the suitably blank hexagonal pillars, the bright penny gem pieces glinting sharply against the grayscale landscape — evocative of a field of ash, perhaps, or the formless realm of thought, awaiting a kindling spark. For an abstract game, Hermetica sure knows how to pick a suit.

Then you notice something else. But that’s going to require more of an explanation.

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