Haven Can’t Wait
One of my favorite genres of cardboard is the location-grabber, wherein you and an opponent feud over a line of locations, parceling out cards and strength, engaging in some brinkmanship, and ultimately hoping to nab the best spots when the timing’s right. Picture Omen: A Reign of War, the prematurely strangled Warhammer 40,000: Conquest, the freshly minted Guardians, or granddaddy Battle Line. No, I won’t be strong-armed into naming them Schotten-Tots. I have my dignity.
Speaking of favorites, Alf Seegert has always done yeoman’s work with idiosyncratic designs, especially those that evoke strange worlds and feature smart twists on familiar mechanisms. Heir to the Pharaoh in particular was one of 2016’s most interesting games. A pity nobody’s heard of it.
Well, I’ll be damned if nobody is going to hear about Haven. Illustrated by the preposterously talented Ryan Laukat, this beauty is wickedly smart — and possibly Seegert’s best design yet.