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Running Shoes Unlocked

"She'll never find me down here!" —this guy, knee-deep in festering sewer sludge, taking their date-night game of hide-and-seek way too seriously

You’ve heard the story. Boy meet girl. Girl chases boy. Boy leaps off building, evades federal marshals with the help of a nightclub’s smoke machine, wades through the sewer, and boards a plane to a non-extradition nation.

It’s been a hot minute since I wrote about Fugitive, Tim Fowers’ highwire hidden movement game. There’s now a second edition out. I wasn’t anticipating that I would play it, let alone write about it, but it’s stolen my heart all over again.

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Run Boy Run

Two hearts, locked in pursuit, meant to be together, always apart.

Remember Burgle Bros.? It was a rather nifty stealth-heist game hampered ever so slightly by a gamey event system. Still, it was slick. And now it’s got a sequel. Sort of.

The culprit in question is Fugitive, and it’s one of those very rare games that doesn’t sound like much at all — not with its fifteen-minute playtime, a single deck of fewer than fifty cards, and rules that take maybe two minutes to explain — but once laid out upon the table reveals itself to be nearly perfect.

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