The vanilla edition of Fief: France 1429 already contained about 76 things to keep track of at once, so it’s only natural that it should already have five expansions to round that number out to an even hundred. All including the biggest of these expansions arrive in a small package, but even the smallest wants to add a whole mess of extra things to one of the busiest games I’ve played in recent memory.
Since adding the expansions presents almost as much difficulty as learning the base game itself, let’s talk about all five, what they do, and whether they exacerbate or alleviate Fief’s madness.
I’m a historical kind of guy. I like my women in hennins, the sleeves of my cote-hardie decorated most ostentatiously, and my games to reflect the harsh realities presented by merely getting dressed on any given morning in the 15th century.
With that in mind, Fief: France 1429 ought to be the greatest game I’ve ever played. Instead, I’m prepared to make two completely true statements:
1) I absolutely hate Fief.
2) I absolutely love Fief.