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Touch the Cloth!

counterpoint: it's about as daring as the Holy Roman Empire is aptly named

As any would-be casino thief can tell you, there are ideas and then there are executions. Hit the Silk!, from the same publisher that brought us Stop the Train!, opens with a sterling idea. Desperate to pay off a major debt, you and a few friends have decided to rob a MONEY PLANE. The heist goes about as well as any MONEY PLANE heist can go, which is to say the engines have been shot out, the pilot is dead, there are bags of money bouncing through the air like startled chickens, and there aren’t enough parachutes for everybody.

And then there’s the execution.

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Stop the Stop the Train!

I like it when game titles use the imperative.

Everything about Stop the Train! screams “velocity.” The speed of the train, of course. But other details also pitch in: the countdown to the train’s arrival in Paris, the bomb that will go off if it doesn’t halt before reaching its destination, the rapid turnover between turns. It helps that trains are the perfect setting for mystery stories. By extension, a train should be the perfect setting for a social deduction game.

So why does this particular engine trundle along at the pace of a kiddie trolley? Let’s break it down.

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