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Stop the Stop the Train!

I like it when game titles use the imperative.

Everything about Stop the Train! screams “velocity.” The speed of the train, of course. But other details also pitch in: the countdown to the train’s arrival in Paris, the bomb that will go off if it doesn’t halt before reaching its destination, the rapid turnover between turns. It helps that trains are the perfect setting for mystery stories. By extension, a train should be the perfect setting for a social deduction game.

So why does this particular engine trundle along at the pace of a kiddie trolley? Let’s break it down.

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