Blog Archives

Lunacy… on the MOON

What's life like on the moon? Oh jeez, I hope it's not like this.

Being honest upfront, there are very few topics I know so disproportionately much about as lunar colonization. So when I bellyache that Jose Ramón Palacios’s LUNA Capital doesn’t even mention regolith printing, lava tubes, basalt radiation shielding, or the deposits of thorium, titanium, and lunar ice that would be the few resources of value to corporations settling the moon, don’t take it the wrong way. Did I really expect LUNA Capital to take a serious stab at what a real moon colony might look like? No. I’d say I hoped. Hoped forlornly.

But it’s bad practice to write about the game I hoped for rather than the game I got. So instead, I’ll say that LUNA Capital is defined by some excellent set drafting and some very tired tile placement.

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Pumpkin Party

Look at that happy Pumpkin King. How does one become a Pumpkin King anyway. Like, he's clearly not the biggest or roundest pumpkin. Is it a hereditary role? An heirloom thing? I just don't know the answer.

Designing a roll-and-write or flip-and-write game is like transcribing an epic D&D campaign into a fantasy novel or sampling Rocky Mountain oysters — something everyone apparently has to try once. Josep Allué and Eugeni Castaño’s flirtation with our hobby’s latest craze is Castle Party, a game about monsters crowding into a Halloween bash to watch some fireworks, do the conga, and toast the pumpkin king. And it delivers two small tricks that are a real treat.

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